Permanent Rifts have been added to both servers, look for red beam in the sky or red markers on the map.
Mobs in rift area are meant for advanced players with descent gear and high FS. When killed they will have a chance to drop a new reagent (arcane shards) directly to your inventory, the shards are used in crafting...
... Bonus Jewelry - the first 5 items have been added and are now craftable.
Ring of the warrior (up to +2 CR bonus)
Ring of stamina (less drain, up to 30%)
Ring of dodging (increases chance, up to 10%)
Necklace of focus (easier to focus in combat, up to 20%)
Necklace of replenishment (reduces food and water drain, up to 30%)
Bonus jewelry can be crafted using seryll, star gems and a new rare reagent dropping from monsters on the rift islands.
Bonus jewelry can be improved with JS and repaired.
Bonuses scale with QL linearly (so if you get 30% at 100ql, you'll get 3% at 10ql).
Rare items will provide higher bonuses (the numbers above are for non-rare 100ql)
Items have charges. A charge is consumed every time you equip the item then 1 per hour afterwards.
Items can be recharged using gems, 10ql per hour. Recharging will also damage the item.
Arcane shards can also act as a permanent, plantable light source.
Most creatures can now be dominated and/or charmed. This doesn't apply to uniques, and a few special mobs (like sea serpents).
Clean roosters can now be wrapped for reduced decay.
Treasure chests will no longer contain traps and lockpicks.