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Post by bdew on May 17, 2017 18:55:24 GMT
- Permanent Rifts have been added to both servers, look for red beam in the sky or red markers on the map.
- Mobs in rift area are meant for advanced players with descent gear and high FS. When killed they will have a chance to drop a new reagent (arcane shards) directly to your inventory, the shards are used in crafting...
- ... Bonus Jewelry - the first 5 items have been added and are now craftable.
- Ring of the warrior (up to +2 CR bonus)
- Ring of stamina (less drain, up to 30%)
- Ring of dodging (increases chance, up to 10%)
- Necklace of focus (easier to focus in combat, up to 20%)
- Necklace of replenishment (reduces food and water drain, up to 30%)
Mechanics:
- Bonus jewelry can be crafted using seryll, star gems and a new rare reagent dropping from monsters on the rift islands.
- Bonus jewelry can be improved with JS and repaired.
- Bonuses scale with QL linearly (so if you get 30% at 100ql, you'll get 3% at 10ql).
- Rare items will provide higher bonuses (the numbers above are for non-rare 100ql)
- Items have charges. A charge is consumed every time you equip the item then 1 per hour afterwards.
- Items can be recharged using gems, 10ql per hour. Recharging will also damage the item.
- Arcane shards can also act as a permanent, plantable light source.
- Most creatures can now be dominated and/or charmed. This doesn't apply to uniques, and a few special mobs (like sea serpents).
- Clean roosters can now be wrapped for reduced decay.
- Treasure chests will no longer contain traps and lockpicks.
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