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Post by bdew on Apr 6, 2017 13:33:59 GMT
- All dragons and drakes will now have more damage reduction and be harder to kill.
- Scale and Hide drops from dragon and drakes reworked. The amount distributed will increase with the number of players (both the total and individual share).
- My aim with those changes is that killing uniques with more players will be more rewarding than a small group. Numbers may be tweaked more in the future.
- Single items in bulk containers will correctly group with other stacks of the same item. (So no more lonely lump, when there are 3 other stacks of lumps nearby)
- Added 1-handed versions of spears that can be used with shields. Can be made in the same way as the 2h versions. They are lighter, faster, and deal less damage but still have the extended reach.
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sprout
Junior Member
Posts: 64
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Post by sprout on Apr 6, 2017 17:37:56 GMT
Good, on the dragon changes. One thing I have liked on other WU servers is the way they often are very inclusive, encouraging everyone to join even if they are not high level fighters. One of my biggest pet peeves in WO was the exclusivity of unique hunts, with their private loot rolls and secrecy and attempts to undermine communitywide hunts. This is one thing the Sklotopolis server did very very well. Everyone got excited about unique hunts even if they were not high end fighters. Everyone benefited from helping to locate the unique, prepare for the event, and show up to take part, even first day players had a chance to join in the fun. On loot rolls, it was one roll per steamid so people with alts did not get more chances at a nice dragon suit.
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Post by Drakeling on Apr 6, 2017 21:24:28 GMT
I definitely agree with everything you said there Sprout. It was one of the most frustrating things to me in Wurm Online as well. There was no real attempt to try and schedule unique hunts (on the whole). Sure some people did, but more often than not it was just a group of people on a whim that would go out and hunt them without giving mention of it to anyone. Which meant eventually getting enough scale to make my own set of dragon scale armour in Wurm Online was basically as near impossible as it was before they rolled out monthly uniques.
The only thing I did not like about how Sklotopolis handled the scale / drake hide, was that everyone had to give up their scale and then roll for a suit of armour. I personally enjoy keeping my scale because I want to be the one to make my set so that it has my name as the creator. That's a big thing for me in Wurm, is having all my tools and armour that reflect my name as being the creator. I know it probably seems silly to some but yeah, I always thought it was cool and brought me a sense of satisfaction.
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