|
Post by mistvengery on May 18, 2017 14:58:35 GMT
Can we get any spells or perks added to these levels to be of use? And does anyone have any ideas of any spells or function that could possibly be implemented for them?
|
|
|
Post by bdew on May 21, 2017 12:45:54 GMT
I don't have any good ideas at the moment. Also might be worthwhile to hear what the official meditation revamp will entail, it was mentioned in passing in the last roadmap but without any specifics.
|
|
|
Post by mistvengery on May 22, 2017 2:37:34 GMT
The waiting was cool just noticed path of love is getting up there with level 15-16-17 thought it would be nice for some type of function....apparently nobody has any thoughts?
|
|
|
Post by soulbane on May 24, 2017 12:21:58 GMT
Maybe a perm buff to Natural Substances for lvl 17 PoL ?
|
|
|
Post by eleanorkonik on May 24, 2017 21:44:28 GMT
Some ideas --
* What if one of the meditation path points "reset" the life of a coal pile, so that it hasn't taken any damage and will last longer. Conversely, could speed up production or buff quality. The code shouldn't be too hard, since the different woods give different bonuses already. * similarly to it and to the current path of love thing for trees, what if there was something that worked on the fields around you equivalent to getting a rare roll on a field when farming it? * Similarly to Recall Home, what if a later level let you teleport to spawn? * What if we could enchant tower guards to not die of old age? Would be a minor convenience for people who like to equip theirs, could use the 'caring for' code. * In line with the theme of 'trap immunity' for path of power, what if you could temporarily make yourself immune to aoe effects? Would be nice for AoE fights without being too gamebreaking, since there is usually an AoE heal going off at that point anyway, in a unique fight.
ETA: * It might be cool if we could use a meditation effect to 'activate' strange devices to actually do something on a PVE server. Like perhaps alert us if mobs or players enter a certain range, like a sentry? Could encourage people to get off their deed if a relevant critter comes round. Could potentially use the guard code? for those of us who don't want to pay for a guard to do our fighting, but would like to know if something enters the deed? Maybe different devices could alert to different things? e.g. uniques, livestock mobs, aggressive mobs, or water creatures? Conversely, could be a 'ward' effect on the strange devices, to discourage aggressive mobs from wandering on deed at all.
|
|
|
Post by eleanorkonik on Jun 20, 2017 9:58:10 GMT
Is it possible to have the line about "you still need to let your recent progress sink in" give us an actual amount of time until our next question?
|
|
|
Post by eleanorkonik on Jul 13, 2017 17:11:32 GMT
It would be really nice to have a "stone" ability for, say, insanity, that works like the "dirt" spell, except on exposed rock instead of dirt. Would make surface mining a loooot easier.
|
|