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Post by bdew on May 12, 2017 17:06:38 GMT
If all goes well the next update will include the rift islands, along with some bonus jewelry. Here's a quick overview of the system. Mechanics: - Bonus jewelry can be crafted using seryll, star gems and a new rare reagent dropping from monsters on the rift islands.
- Bonus jewelry can be improved with JS and repaired.
- Bonuses scale with QL linearly (so if you get 30% at 100ql, you'll get 3% at 10ql).
- Items have charges. A charge is consumed every time you equip the item then 1 per hour afterwards.
- Items can be recharged using gems, 10ql per hour. Recharging will also damage the item.
The first 5 items that will be introduced: - Ring of the warrior (CR bonus)
- Ring of stamina (less drain, up to 30%)
- Ring of dodging (increases chance, up to 10%)
- Necklace of focus (easier to focus in combat, up to 20%)
- Necklace of replenishment (reduces food and water drain, up to 30%)
All numbers are subject to change. More jewelry will be introduced in the future.
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